IronAxe v 1.8
10 févr. 2015
Windows
# A massive low-level code replacement : IronAxe is now 95% ready for cross-platform compatibility
# The Excitation Engine has been updated to version 2.0 : this brings greater realism over the strings vibration process and to the whole simulation accuracy. Excitator materials are also more accurately represented, everything accessible through the same user-friendly GUI
# In the Excitation Engine it is now possible to adjust the Finger Release noise amount (the interaction of a finger leaving a vibrating sting)
# The Pickups Modeling (for Single Coil, Humbucker, Steel Plate) has been seriously improved, featuring even more accurate frequency responses, clipping, and simulating pickups interactions with the Electric Guitars' Tone knobs
# The Pitch Bending Engine has been updated to version 2.0 : now it is possible to simulate both a "Whammy Bar" or a "Finger Slide" action, with an extended range that goes from +-1 up to +-7 semitones. For all the details, check out the user manual
# The Pitch Bending "note retrig issue" has been fixed
# The Pitch Bending is now properly linked on the GUI side
# The Damping Detune Compensation Engine has been updated to version 2.0
# The Distorton and Overdrive Stomps have been sligthly improved
# The 3-band Equalizer Rack Effect has been improved
# All Factory Presets/Banks have been updated
# All the additional "KeyPerformer-ready" presets have been embedded into the main soundbank. They are labeled with the suffix "[KP]". The "[KP]" labeled presets simply represent a specific electric guitar's setting (selecting the proper plectrum material, picking position, etc. - and the same is for the FX, Stomps, Cabinets, etc.) and they are especially designed to be a quick way to perform strums, power chords, palm-muted chords and chunks, etc. through the KeyPerformer Engine. Just load a "[KP]" labeled preset, select "KeyPerformer" as Input Mode and start performing true-to-life phrases without the hassle of setting each parameter manually
# The product installer has also been updated
IronAxe v 1.7.1
8 sept. 2014
Windows
# Core Modeling fix : DSP side now correctly switches between Process and Sleep states
IronAxe v 1.7
16 juil. 2014
Windows
IronAxe has been updated to version 1.7, bringing a wide range of improvements, introducing several features and bug fixes.
This is one of the most important IronAxe updates ever.
Changes in IronAxe version 1.7:
# The String Behaviour Engine has been updated to version 2.0, improving realism and physics accuracy when simulating strings' geometry and energy dispersion over time
# The KeyStrummer Engine/Mode has been sensibly extended and its name has been changed to KeyPerformer Engine/Mode
# Introducing the StringsToucher Engine (formerly known as 'Project PurpleKeys', accessible through the KeyPerformer Mode) : play/touch each of the 6 virtual Electric Guitar strings individually and in true real-time, for true-to-life arpeggios using only a standard MIDI Keyboard
# The MIDI Data paths/routings have been partially redesigned, improving performances and stability for all IronAxe's internal MIDI Engines
# Full MIDI Assignments for all GUI Parameters and Controls. Everything is now visible in the DAW Host/s for an easy and quick access using external MIDI hardware controllers
# The Finger Sliding Techniques have been extended also to the QuickStrums Engine (MIDI Keyboard controller Mode) and to the KeyPerformer Engine/Mode (including StringsToucher Engine), improving realism when performing real-time strums, arpeggios and articulations
# The Room Simulation Engine has been updated, allowing real-time modulation
# Factory presets have been sligtly adjusted/updated
# Minor improvements on the DSP and GUI side
# Partial low level code replacement on the DSP side
IronAxe v 1.6.1
12 févr. 2014
Windows
# String Router Engine 2.0 : previous version had a notes-allocation issue with multi instances of IronAxe. This has been fixed, now it works properly in single and multi instances environments.
# KeyStrummer Mode : 'Power/Bar Chords' and 'Power/Bar Chords Muted' engine has been updated, now it features the performing of 2-strings Power Chords (Blue Keys, lower octave) and 3-strings Power Chords (Blue Keys, upper octave), for a more authentic and natural strumming experience
# Partial low level code replacement on the DSP side
IronAxe v 1.6
6 févr. 2014
Windows
# Introducing the String Router Engine 2.0, an intelligent system for routing/switching between the 6 simulated strings according to the current played notes on the master keyboard.
# Saves CPU and Memory hit up to 60% per instrument instance, compared to the previous versions, maintaining the same audio accuracy.
# Brings a large number of fixes on the DSP side, specially for logics in 'MIDI Keyboard' Controller Mode and more.
# Partial low level code replacement, bringing greater cross-platform compatibility.
# Minor fixes on the GUI side (Keyboard GUI in 'MIDI Keyboard' and 'KeyStrummer' Controller Mode).
# Demo version limitation has changed, the string 'Low E' has been disabled.
IronAxe v 1.5.9
20 déc. 2013
Windows
# Introducing an improved MIDI Guitar in/out monitoring system (available in 'MIDI Guitar' input mode)
# The 'Ambiverb' stompbox has been replaced with 'Electronic Reverb' stompbox (increasing CPU/Ram efficiency)
# The audio engine restarts correctly when switching between different input modes
# Improved strings range accuracy (available in all modes)
IronAxe v 1.5.5
5 déc. 2013
Windows
This important update involves all Products and brings the adoption of a new Copy Protection / Activation System.
IronAxe v 1.5
12 nov. 2013
Windows
# Introducing the KeyStrummer Engine : perform complex Strums, Phrases and Riffs with ease and in true real-time, using only a standard MIDI Keyboard
# Slide Performance Mode has been redesigned, bringing different ways to achieve real-time Hammer-Ons and Pull-Offs techniques
# Perfomance Keys Engine has been re-mapped and selectable techniques have been improved
# Quick Strums (in Perfomance Keys Engine mode) have been improved and re-mapped
# Low-level code improvements for the Amp/Cabinets Section (increasing CPU/Ram efficiency)
# Partial re-design and improvements on the GUI side
# Minor fixes on the DSP signal-path side
# Further low-level, cross-platform code revisions
# A few additional presets are included (for a quick use of the KeyStrummer engine)
IronAxe v 1.3.5
19 juil. 2013
Windows
Improvements on the GUI side: deep low-level code revisions (now more CPU-efficient), a step forward to cross-platform.
IronAxe v 1.3
15 avril 2013
Windows
Improved Amp/Cabinet Simulation engine low-level architecture
IronAxe v 1.2.1
4 mars 2013
Windows
Improved factory presets and minor fixes on the DSP side
Room Simulation engine ver 2.0 - featuring an improved accuracy, front channel processing and signal amp attenuation
Improved Amp/Cabinet Simulation engine - now more CPU-efficient
Including Ambiverb stompbox, a resonator-based reverb
Improved Overdrive stompbox response - even at 96kHz
Improved analogue response for all pickups (single-coil, humbucker, steelplate)
The 96kHz damping/response issue has been fixed
The whole simulation engine now features 100% physics accuracy at 44.1kHz, 48kHz, 88.2kHz, 96kHz sample rates
IronAxe v 1.1
8 nov. 2012
Windows
moins...
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