Cycle was designed to excel in two frontiers: timbral complexity and timbral variation with time.
Cycle is ideal for modelling real instruments, for designing the most challenging tones, and for giving a distinctive sound to your music.
Features:
- User Interface:
Waveform and spectral visualization of output sound, updated in realtime as you edit
Most workflow concentrated on single page
Immediate preview of menu content (meshes, shapes, envelopes) on hover
Resizing of entire UI as well as of internal panels
'Player' UI mode for quick loading and minimal memory usage
Helpful mouseover messages and usage hints in console
OpenGL acceleration for high graphic performance
Standalone application provided in addition to plugin, for easier content creation
Knobs and sliders tuned for...
more...
Cycle was designed to excel in two frontiers: timbral complexity and timbral variation with time.
Cycle is ideal for modelling real instruments, for designing the most challenging tones, and for giving a distinctive sound to your music.
Features:
- User Interface:
Waveform and spectral visualization of output sound, updated in realtime as you edit
Most workflow concentrated on single page
Immediate preview of menu content (meshes, shapes, envelopes) on hover
Resizing of entire UI as well as of internal panels
'Player' UI mode for quick loading and minimal memory usage
Helpful mouseover messages and usage hints in console
OpenGL acceleration for high graphic performance
Standalone application provided in addition to plugin, for easier content creation
Knobs and sliders tuned for greatest sensitivity in the most useful ranges
Immediately hear results of editing (to waveshapes, spectrum, impulses, etc) on playing notes
- Sound Generation:
Waveform, magnitude, and phase surfaces
Unlimited mesh layers per surface
Per-layer panning
Either additive or multiplicative nature (for magnitude layers)
Dynamic range adjustment (for magnitude and phase layers)
Easy formant filtering
Up to 16x oversampling for waveform-layers
Up to 2048 harmonics processed per cycle, covering completely the audible range
- Editing Workflow:
Intelligent vertex selection / deselection
Smart line creation logic helps minimize work
Collision detection for lines to prevent unwanted overlapping
Line path deforming for irregular paths, for any of the following parameters: time, phase, amplitude, and curve sharpness
Destructive editing operations: slice, connect, merge, extrude, delete
Undo history for all destructive edits
Non-destructive tools: group select, move, vertical & horizontal stretch
Simply drag on curve to adjust sharpness
Free-form drawing tool for creating new paths or for snap existing vertices to
Wave-file loading, pitch tracking, and rendering for easy modelling reference
- Waveshape Curve Design
Meticulously crafted for audio purpose
For waveshapes, curve has cyclical symmetry to prevent discontinuities
All standard waveshapes are easy to create with few points
Sharpness of curve is adjustable at any vertex
Very smooth?in technical terms, the curve has a minimum of C^3 continuity
High locality?curve is affected only by closest 2 vertices, so is intuitive to work with
- Effects:
Programmable waveshaper with up to 8x oversampling
Impulse response designer can create impulses of up to 16384 samples in length
Automatic vectorization of impulse wave samples
Delay with revolving pan
10-voice unison with phase and detune jitter
Reverb
Basic EQ
Presets & Browser
Over 160 high quality factory presets
Preset rating, tagging, sorting, revision counting
Integrated preset sharing / downloading from central server
Multi-keyword search looks through all text fields to narrow down list to specific author, tag, or keyword
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