IronAxe

Category Audio Production / Virtual Instruments
Version 1.8
Format VST
Compatibility IronAxeWindows
License Commercial Software
Price $105  /  99€
Rating
Updated On Feb 10, 2015
Total Downloads 180
PC Downloads 180

Virtual Electric Guitar

Xhun Audio is proud to present IronAxe, a high-end Physical Modeling simulation of one of the most popular and loved electro-acoustic instruments : the Electric Guitar.

The result of two years of research and development, IronAxe reaches all the authentic beauty and expressivity of a real Electric Guitar by simulating the physics of all the acoustic and electronic components found in the original instrument, preserving the same nuances and multi-techniques playability impossible to perform on standard frozen-sounding sampled instruments.

Break with the past - forget all the old, expensive, bulky sample libraries.

Build your custom Stratocaster©¹ or Telecaster©¹ guitar, choose Pickups type, number and position, set the Tone knobs to get the right sound, select the Plectrum hardness or...
more...
Xhun Audio is proud to present IronAxe, a high-end Physical Modeling simulation of one of the most popular and loved electro-acoustic instruments : the Electric Guitar.

The result of two years of research and development, IronAxe reaches all the authentic beauty and expressivity of a real Electric Guitar by simulating the physics of all the acoustic and electronic components found in the original instrument, preserving the same nuances and multi-techniques playability impossible to perform on standard frozen-sounding sampled instruments.

Break with the past - forget all the old, expensive, bulky sample libraries.

Build your custom Stratocaster©¹ or Telecaster©¹ guitar, choose Pickups type, number and position, set the Tone knobs to get the right sound, select the Plectrum hardness or pluck a String with fingers at any point along its lenght. Finally take real-time control of all this (and much more...) using a MIDI Keyboard or a real - natively supported - MIDI Guitar.

IronAxe will bring in your next Productions the sound and feel of a real Electric Guitar. And the included full set of analogue modeled Stompboxes, legendary Amp/Cabinets and Room Simulation, make IronAxe a perfect tool for advanced guitar sound designing, without the need of additional (and expensive) external software/hardware units.

A full electro-acoustic setup, just at your fingertips.

Features
- Physical Modeling simulation of real electronic and acoustic components
- Get all the best of Physical Modeling with no compromises :
- Sound manipulation at the source core. Sound is actually generated, not sampled
- True-to-life sound realism and articulations playability
- Super smooth dynamics - no velocity layers
- Instrument and Presets load in a flash
- Small memory footprint ( for both RAM and Hard Disk )
- Installs in less than a minute
- An all-in-one complete Electric Guitar + FX / Stompboxes + Amp / Cabinets setup
- Make in your productions complete and realistic Electric Guitar tracks with ease
- Choose your Guitar model : Solidbody with 2 or 3 Pickups (more will follow)
- Excitation modeling : select the Plectrum hardness or pluck a String with fingers at any point along its lenght
- Strings modeling : independent simulation of each of the 6 (different) strings, with the possibility to choose strings material, set tension values and other
- Pickups modeling : select Pickups type (single-coil, humbucker, steelplate), number and place them into Guitar's body
- Performer's modeling, allowing real-time multi-techniques playability (Palm Muting, Tapping Harmonics, Strumming, etc...) using a standard MIDI Keyboard
- Native Guitar Control : in addition to the classic MIDI Keyboard control system, IronAxe is designed to be the ultimate tool for Guitarists - build your custom and physically accurate Electric Guitar and play it through a real MIDI Guitar for an unparalleled realism
- Master Compressor and Equalizer
- Four insert effects slots, featuring 10 analogue modeled Stompboxes (more will follow)
- Amp/Cabinet simulation, featuring 6 legendary Cabinets (more will follow)
- Full MIDI CC#s mapping
- Supported Sample Rates : 44.1 / 48 / 88.1 / 96 kHz
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IronAxe IronAxe v 1.8 Feb 10, 2015 Windows
# A massive low-level code replacement : IronAxe is now 95% ready for cross-platform compatibility

# The Excitation Engine has been updated to version 2.0 : this brings greater realism over the strings vibration process and to the whole simulation accuracy. Excitator materials are also more accurately represented, everything accessible through the same user-friendly GUI

# In the Excitation Engine it is now possible to adjust the Finger Release noise amount (the interaction of a finger leaving a vibrating sting)

# The Pickups Modeling (for Single Coil, Humbucker, Steel Plate) has been seriously improved, featuring even more accurate frequency responses, clipping, and simulating pickups interactions with the Electric Guitars' Tone knobs

# The Pitch Bending Engine has been updated to version 2.0 : now it is possible to simulate both a "Whammy Bar" or a "Finger Slide" action, with an extended range that goes from +-1 up to +-7 semitones. For all the details, check out the user manual

# The Pitch Bending "note retrig issue" has been fixed

# The Pitch Bending is now properly linked on the GUI side

# The Damping Detune Compensation Engine has been updated to version 2.0

# The Distorton and Overdrive Stomps have been sligthly improved

# The 3-band Equalizer Rack Effect has been improved

# All Factory Presets/Banks have been updated

# All the additional "KeyPerformer-ready" presets have been embedded into the main soundbank. They are labeled with the suffix "[KP]". The "[KP]" labeled presets simply represent a specific electric guitar's setting (selecting the proper plectrum material, picking position, etc. - and the same is for the FX, Stomps, Cabinets, etc.) and they are especially designed to be a quick way to perform strums, power chords, palm-muted chords and chunks, etc. through the KeyPerformer Engine. Just load a "[KP]" labeled preset, select "KeyPerformer" as Input Mode and start performing true-to-life phrases without the hassle of setting each parameter manually

# The product installer has also been updated
Xhun Audio IronAxe IronAxe v 1.7.1 Sep 8, 2014 Windows
# Core Modeling fix : DSP side now correctly switches between Process and Sleep states
Xhun Audio IronAxe v 1.7 Jul 16, 2014 Windows
IronAxe has been updated to version 1.7, bringing a wide range of improvements, introducing several features and bug fixes.

This is one of the most important IronAxe updates ever.

Changes in IronAxe version 1.7:

# The String Behaviour Engine has been updated to version 2.0, improving realism and physics accuracy when simulating strings' geometry and energy dispersion over time

# The KeyStrummer Engine/Mode has been sensibly extended and its name has been changed to KeyPerformer Engine/Mode

# Introducing the StringsToucher Engine (formerly known as 'Project PurpleKeys', accessible through the KeyPerformer Mode) : play/touch each of the 6 virtual Electric Guitar strings individually and in true real-time, for true-to-life arpeggios using only a standard MIDI Keyboard

# The MIDI Data paths/routings have been partially redesigned, improving performances and stability for all IronAxe's internal MIDI Engines

# Full MIDI Assignments for all GUI Parameters and Controls. Everything is now visible in the DAW Host/s for an easy and quick access using external MIDI hardware controllers

# The Finger Sliding Techniques have been extended also to the QuickStrums Engine (MIDI Keyboard controller Mode) and to the KeyPerformer Engine/Mode (including StringsToucher Engine), improving realism when performing real-time strums, arpeggios and articulations

# The Room Simulation Engine has been updated, allowing real-time modulation

# Factory presets have been sligtly adjusted/updated

# Minor improvements on the DSP and GUI side

# Partial low level code replacement on the DSP side
guitar IronAxe v 1.6.1 Feb 12, 2014 Windows
# String Router Engine 2.0 : previous version had a notes-allocation issue with multi instances of IronAxe. This has been fixed, now it works properly in single and multi instances environments.

# KeyStrummer Mode : 'Power/Bar Chords' and 'Power/Bar Chords Muted' engine has been updated, now it features the performing of 2-strings Power Chords (Blue Keys, lower octave) and 3-strings Power Chords (Blue Keys, upper octave), for a more authentic and natural strumming experience

# Partial low level code replacement on the DSP side
electric IronAxe v 1.6 Feb 6, 2014 Windows
# Introducing the String Router Engine 2.0, an intelligent system for routing/switching between the 6 simulated strings according to the current played notes on the master keyboard.

# Saves CPU and Memory hit up to 60% per instrument instance, compared to the previous versions, maintaining the same audio accuracy.

# Brings a large number of fixes on the DSP side, specially for logics in 'MIDI Keyboard' Controller Mode and more.

# Partial low level code replacement, bringing greater cross-platform compatibility.

# Minor fixes on the GUI side (Keyboard GUI in 'MIDI Keyboard' and 'KeyStrummer' Controller Mode).

# Demo version limitation has changed, the string 'Low E' has been disabled.
modeling IronAxe v 1.5.9 Dec 20, 2013 Windows
# Introducing an improved MIDI Guitar in/out monitoring system (available in 'MIDI Guitar' input mode)

# The 'Ambiverb' stompbox has been replaced with 'Electronic Reverb' stompbox (increasing CPU/Ram efficiency)

# The audio engine restarts correctly when switching between different input modes

# Improved strings range accuracy (available in all modes)
sound IronAxe v 1.5.5 Dec 5, 2013 Windows
This important update involves all Products and brings the adoption of a new Copy Protection / Activation System.
simulation IronAxe v 1.5 Nov 12, 2013 Windows
# Introducing the KeyStrummer Engine : perform complex Strums, Phrases and Riffs with ease and in true real-time, using only a standard MIDI Keyboard

# Slide Performance Mode has been redesigned, bringing different ways to achieve real-time Hammer-Ons and Pull-Offs techniques

# Perfomance Keys Engine has been re-mapped and selectable techniques have been improved

# Quick Strums (in Perfomance Keys Engine mode) have been improved and re-mapped

# Low-level code improvements for the Amp/Cabinets Section (increasing CPU/Ram efficiency)

# Partial re-design and improvements on the GUI side

# Minor fixes on the DSP signal-path side

# Further low-level, cross-platform code revisions

# A few additional presets are included (for a quick use of the KeyStrummer engine)
download IronAxe v 1.3.5 Jul 19, 2013 Windows
Improvements on the GUI side: deep low-level code revisions (now more CPU-efficient), a step forward to cross-platform.
mac IronAxe v 1.3 Apr 15, 2013 Windows
Improved Amp/Cabinet Simulation engine low-level architecture
more...
windows IronAxe v 1.2.1 Mar 4, 2013 Windows
Improved factory presets and minor fixes on the DSP side
Room Simulation engine ver 2.0 - featuring an improved accuracy, front channel processing and signal amp attenuation
Improved Amp/Cabinet Simulation engine - now more CPU-efficient
Including Ambiverb stompbox, a resonator-based reverb
Improved Overdrive stompbox response - even at 96kHz
Improved analogue response for all pickups (single-coil, humbucker, steelplate)
The 96kHz damping/response issue has been fixed
The whole simulation engine now features 100% physics accuracy at 44.1kHz, 48kHz, 88.2kHz, 96kHz sample rates
macintosh IronAxe v 1.1 Nov 8, 2012 Windows
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